Switch from Godot to Unity
Why the switch from Godot to Unity?
(It was not an easy decision!)
Hi Earthlings
I have been programming for about 3 years now. In the beginning, it was to automate some things professionally and thus relieve me of work. However, I quickly realized that, contrary to my earlier experience (school), I really enjoyed programming. Now you ask rightly, why I tell this here. Well, after I discovered the fun of programming I wanted to transfer that to my other passion, gaming. Unity and Unreal scared me away with their sheer complexity and so I came to Godot. Godot was accessible and I progressed quite quickly. However, since I wanted to focus on the mobile market, I reached limits here and there with Godot that I could only overcome with a lot of effort. So I decided to try out the big ones (Unreal, Unity).
Unreal didn't make it easy for me either, so Unity was my first choice.
After a short time I realized that I could do exactly what I wanted to do. So I decided, even though it was a lot of work, to rewrite Idle Kosmos completely in the Unity engine.
The result is very satisfying. Better performance, easier integration of third party packages like AdMob etc.
I don't want to make Godot bad, quite the opposite! Godot is simple, clear and very powerful. However, if you want to enter the mobile market, I would not recommend Godot at the moment (maybe from version 4.0, we'll see)!
Blubb
ZoggerDev
Files
Idle Kosmos
Status | In development |
Author | Zogger.Dev |
Genre | Simulation |
Tags | 2D, cosmos, Idle, Incremental, kosmos, Relaxing, Sci-fi, Space Sim, Unity |
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